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What can I find here?

This page hosts smaller shader-based projects of mine.
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Simplicissimus 1.1

added wind effects fixed compilation error when using hq shadows adjusted skylight and sky color to match vanilla better added experimental instanced cloud layers (break in various scenarios when above clouds) improved shadow bias added pixel shadows simple specular and normalmap support some optimizations reduced bloom a bit (Show More)

Simplicissimus 1.0

This is a new shader that is intended to make the most out of what the base game itself provides. So this shader is fairly simple (and fast too) as you might have already guessed from it’s name. It stays true to the vanilla look (even more so than vanilla... (Show More)